Bitkom study: virtual reality to spur further growth in games industry
Commenting on the results of the study, Martin Börner, member of the executive committee at Bitkom said: “Gaming is now established as a recreational activity among adults and also perceived as such.” Gaming has become “a medium of entertainment that is used every day”. Only seven percent of non-gamers state that computer games were intended for children. More important reasons for not playing computer games were a lack of time (60 percent) or lack of fun (57 percent).
Computer gamers prefer their smartphone
Noticeable: While in 2013 one in ten people played video games on a tablet, now more than half of regular video gamers use this platform. However, PCs (67 percent) as well as stationary consoles (59 percent) and mobile devices (41 percent) are more popular. The majority of respondents said that they played games on their smartphone (85 percent).
According to the study, 39 percent of gamers asked said they would be interested in buying VR goggles. This figure translates to 20 million potential buyers. Virtual reality technology enables new formats to be used in virtual realities. When asked about his prediction, Börner said: “This new games experience is setting standards for the development of future games concepts and will lead to significant growth in the gaming industry.”