Virtual Reality

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Virtual Reality, Augmented Reality, Mixed Reality, and 360 degree-videos (in short: XR) are central trends not only for the moving picture- and entertainment section but also for a number of business areas. Accordingly, VR-technology is used to generate immersive experiences for tourists or gamers, is also used to visualise architecture, develop vehicles right up to experimental surgery.

The VR-scene in the capital is a cross-section industry compiled of various developers, specialised start-ups, relevant departments of large companies of the entertainment industry, as well as other areas (e.g. transport, logistics), scientific and medical institutions, universities, film producers, and agencies.

This number is increased by several enterprises and interested parties that have not yet entered the market with own VR-products or services, however, for whom VR represents an important section to be developed. The VR-industry in Berlin is characterised by numerous enthusiasts, many visions and a great optimistic mood.

 

ProFIT innovation programme with Tony Nitzschke from Augmented Robotics

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Tanja Mühlhans

Management of Creative and Media Industry, Digital Economy, Projekt Zukunft

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Christopher Hohage

Medienwirtschaft, Medientechnologie, Games, Film- und Fernsehwirtschaft

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